Install

You can install BMF with pip, docker, pre-built binary or build from source, choose the one you prefer.

BMF enables C++/Python/go cross-language calls, and you can call modules written in any language by any language. But each programming language has its own requirements. Therefore, if you want to install it in other ways besides docker installation and have the need for cross-language calls, you need to set the corresponding environment variables. Please refer to each part for detailed descriptions.

Dependencies

Prerequisites

BMF depends on some libraries, which you can install via apt, yum or brew. In general, except for the docker method described below. Here are the systems we tested and how to install them, including regular dependency, python, FFmpeg, CUDA toolkit and so on.

  • For regular dependency, you need all packages installed on your system.
  • For python, it is only required when you call the python api or call the python module through the pre-built package (the release product on github), and the python version requirement is 3.9 now. If installing BMF using pip, you don’t need to change your existing python version.
  • For FFmpeg, we currently support 4.x or 5.x versions, and may support version 6.x in the future. For ubuntu, debian, CentOS:8 and macOS listed below, you can use the package manager to install it. For other OS, you may need to compile FFmpeg from source.
ubuntu:20.04debian:11CentOS:8CentOS:7macos
regular dependency
apt update
apt install -y make \
    git pkg-config \
    libssl-dev \
    cmake binutils-dev \
    libgoogle-glog-dev \
    gcc g++ yasm nasm
apt update
apt install -y make \
    git pkg-config \
    libssl-dev cmake \
    libgoogle-glog-dev \
    binutils-dev gcc \
    g++ wget sudo bzip2 \
    libffi-dev zlib1g-dev
# install dependencies
dnf -y upgrade libmodulemd
dnf -y install glibc-langpack-en epel-release epel-next-release
dnf makecache
dnf update -y
dnf config-manager --set-enabled powertools
dnf -y install make git pkgconfig cmake3 openssl-devel binutils-devel gcc gcc-c++ glog-devel
yum -y install epel-release
yum -y install make git pkgconfig openssl-devel \
    cmake3 binutils-devel glog-devel gcc gcc-c++ \
    which wget
# rename cmake3 to cmake
ln -s $(which cmake3) $(dirname $(which cmake3))/cmake
brew install make git pkg-config openssl cmake glog
python
apt install -y python3.9 \
    python3-dev \
    python3-pip
apt install -y python3.9 \
    python3-dev \
    python3-pip
dnf -y install python39 python39-devel python39-pip

yum repo of CentOS:7 has no python3.9 libraries now, and needs to be built from source.

brew install python@3.9
FFmpeg
apt install -y \
    ffmpeg \
    libavcodec-dev \
    libavdevice-dev \
    libavfilter-dev \
    libavformat-dev \
    libavresample-dev \
    libavutil-dev \
    libpostproc-dev \
    libswresample-dev \
    libswscale-dev
apt install -y \
    ffmpeg \
    libavcodec-dev \
    libavdevice-dev \
    libavfilter-dev \
    libavformat-dev \
    libavresample-dev \
    libavutil-dev \
    libpostproc-dev \
    libswresample-dev \
    libswscale-dev
dnf install -y https://download1.rpmfusion.org/free/el/rpmfusion-free-release-8.noarch.rpm
dnf install -y https://download1.rpmfusion.org/nonfree/el/rpmfusion-nonfree-release-8.noarch.rpm
dnf install -y ffmpeg ffmpeg-devel

yum repo of CentOS:7 has no ffmpeg libraries now, please follow the below steps to build from source.

brew install ffmpeg@4
export DYLD_LIBRARY_PATH="/usr/local/opt/ffmpeg@4/lib:$DYLD_LIBRARY_PATH"

Build Python

As mentioned above, if you want to call the python api or python module through the pre-built installation package, and are unable to install python3.9 through the package manager, you need to compile from source:

cd /opt
wget https://www.python.org/ftp/python/3.9.13/Python-3.9.13.tgz
tar xvf Python-3.9.13.tgz
cd Python-3.9.13
sudo ./configure --enable-optimizations --enable-shared
sudo make altinstall

Build FFmpeg

Also, as mentioned above too, compiling FFmpeg from source is an optional step and is only required if you can’t install it from the package manager. You can build it yourself, or use the script we provided(only linux and macos now):

git clone https://github.com/BabitMF/bmf bmf
cd bmf
./scripts/build_ffmpeg.sh x264 x265

GPU dependencies(Linux only)

FFmpeg

If you plan to use BMF on the GPU, FFmpeg with GPU support needs to be installed. According to the above apt or dnf installed ffmpeg has nvdec or nvenc, you can use ffmpeg -encoders | grep nvenc to check it. If not, you need to compile the GPU version of FFmpeg first:

git clone https://github.com/BabitMF/bmf bmf
cd bmf
./scripts/build_ffmpeg.sh --device gpu

CUDA Toolkit

If you have a GPU device and you install FFmpeg via ./scripts/build_ffmpeg.sh --device gpu, CUDA toolkit will be installed automatically. In other cases, please install the CUDA toolkit manually, refer to NVIDIA official website

Pip

Python 3.6 to 3.11 is required, but 3.6 is NOT recommended because we compile with python 3.6.15 and will fail if your python is lower than this version.

pip install BabitMF

You can also install the GPU version on a GPU host with x86_64 arch where CUDA 11.8 has been installed:

pip install BabitMF-GPU

For c++ or go developers, you may need to set environment variables so that the compiler can find BMF-related libraries. You can execute bmf_env to get the path and execute it in the shell.

C++ Compatibility Note: Different compilers define the std::string type differently. You may need to pass -D_GLIBCXX_USE_CXX11_ABI=0 to the compiler when compiling your own module. Whether you need it depends on your compiler usage.

supported OS

manylinux x86_64 cpumanylinux x86_64 gpumanylinux i686manylinux aarch64manylinux ppc64lemanylinux s390xmacOS IntelmacOS Apple SiliconmacOS Universal2
CPython 3.6N/AN/A
CPython 3.7N/AN/A
CPython 3.8N/AN/A
CPython 3.9
CPython 3.10

Docker

If you want to use docker to experience and get started with BMF, you can compile the version you need according to your needs. The docker image we provide is based on ubuntu 20.04, which contains the full environment dependencies for running BMF CPU && GPU: Cuda11.8, Pytorch 2.0, TensorRT 8.6.1, CV-CUDA 0.3. For the GPU environment, we did not install the driver because we hope to follow and be compatible with the user’s driver version as much as possible.

Before running, please make sure that NVIDIA GPU Driver is included in your machine environment, and you can correctly obtain gpu hardware information through nvidia-smi.

docker pull babitmf/bmf_runtime:latest
docker run --gpus all -e NVIDIA_DRIVER_CAPABILITIES=all -it babitmf/bmf_runtime:latest bash

We provide a compiled version of BMF CPU by default. If you want to compile the BMF version of GPU, we control it through the environment variable CMAKE_ARGS

export CMAKE_ARGS="-DBMF_ENABLE_CUDA=ON"
./build.sh

Pre-Built Binary

Download from the release page, extract it with tar, and set the environment variable to find BMF, for example:

wget https://github.com/sbravehk/test_pub/releases/download/v0.1.1/bmf-bin-linux-x86_64.tar.gz
tar xvf bmf-bin-linux-x86_64.tar.gz
export C_INCLUDE_PATH=${C_INCLUDE_PATH}:$(pwd)/output/bmf/include
export CPLUS_INCLUDE_PATH=${CPLUS_INCLUDE_PATH}:$(pwd)/output/bmf/include
export LIBRARY_PATH=${LIBRARY_PATH}:$(pwd)/output/bmf/lib
export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:$(pwd)/output/bmf/lib

# only set if you want to use BMF in python
export PYTHONPATH=$(pwd)/output/bmf/lib:$(pwd)/output

Building from Source

BMF supports compilation and builds on three platforms: Linux, Windows, and Mac. You can choose the method you want to use according to your needs.

Linux

git clone https://github.com/BabitMF/bmf bmf
cd bmf
./build.sh

And in some special conditions, for example, if the user doesn’t want to include the dependency of FFmpeg, the FFmpeg independent and torch dependent BMF can be built from source with an environment variable named CMAKE_ARGS:

export CMAKE_ARGS="-DBMF_ENABLE_FFMPEG=OFF -DBMF_ENABLE_TORCH=ON"
./build.sh

There are also some options to be configured, and the default values are:

option(BMF_ENABLE_BREAKPAD "Enable build with breakpad support" OFF)
option(BMF_ENABLE_CUDA "Enable CUDA support" ON)
option(BMF_ENABLE_TORCH "Enable CUDA support" OFF)
option(BMF_ENABLE_PYTHON "Enable build with python support" ON)
option(BMF_ENABLE_GLOG "Enable build with glog support" OFF)
option(BMF_ENABLE_JNI "Enable build with JNI support" OFF)
option(BMF_ENABLE_FFMPEG "Enable build with ffmpeg support" ON)
option(BMF_ENABLE_MOBILE "Enable build for mobile platform" OFF)
option(BMF_ENABLE_TEST "compile examples and tests" ON)

Tips: Regarding FFmpeg compatibility, BMF is currently fully compatible with FFmpeg versions: 4.0 - 5.1. We recommend using version 4.4.

Windows

BMF uses the MSVC toolchain as the compilation tool on the Windows platform. Before compiling BMF, you need to complete the following preparatory work:

  1. First, you need to install Visual Studio. Our supported versions include 2013, 2015, 2017, 2019 and 2022, and install the Windows SDK when installing VS.
  2. Install and configure the msys2 mingw64 environment https://www.msys2.org/
  3. When completing the above two items, please open x64 Native Tools Command Prompt for VS 20xx in administrator mode, enter the msys2 installation directory, and execute msys2_shell.cmd -mingw64 -use-full-path. You will enter the msys2 shell command window.
  4. You need to install vcpkg and execute the following command to install some dependent libraries:
pacman -Sy yasm automake autoconf git vim openssl-devel zlib-devel
./vcpkg.exe install bzip2:x64-windows zlib:x64-windows liblzma:x64-windows dlfcn-win32:x64-windows
  1. Install 32-bit or 64-bit Python environment (we support 3.7 - 3.10) according to the product you want to compile, and configure the environment variables.

After completing the above steps, the preparatory work for BMF compilation is completed. Now you can start compilation. The compilation command is as follows:

Build Options:
--msvc msvc compiled version options=[2013, 2015, 2017, 2019, 2022]
bmf_ffmpeg integrates FFmpeg during compilation and compiles built-in Modules
--preset compile preset type options=[x86-Debug, x86-Release, x64-Debug, x64-Release]

Assuming that your local environment is a 64-bit Release version, the VS version you are using is 2022, and you need to use FFmpeg when compiling. The compilation command is as follows:

./build_win_lite.sh --msvc=2022 bmf_ffmpeg --preset=x64-Release

After execution, the build_win_lite folder will generate the BMF.sln project file, which can be built by opening it through Visual Studio.

Mac OS

When compiling on the Mac OS side, you need to pay attention to the following points:

  1. Install FFmpeg and configure environment variables

  2. If the CPU chip of your Mac computer is an ARM architecture such as M1 or M2, the compatible version of Python is (3.9 - 3.10). The reason is that the Python arm version below 3.8 on the Mac is an experimental function and does not have much dependency support.

  3. Two pre-dependencies need to be installed: binutils and libncurses. Under ARM architecture, the former can be installed directly through brew install binutils, while the latter may require you to compile libncursew. To compile libncurses on macOS, you can follow these steps:

    a. Open the Terminal application and make sure you have the Xcode command line tools installed. If it is not installed yet, run the following command in the terminal to install it: xcode-select --install

    b. Download the source code of ncurses. You can download the latest version of the source code from the ncurses official website: https://invisible-island.net/ncurses/

    c. Unzip the downloaded source code file and enter the unzipped directory:

    tar -xzvf ncurses-x.x.tar.gz # Replace with the downloaded source code file name
    cd ncurses-x.x/ # Enter the decompressed directory
    ./configure --prefix=/usr/local/opt/ncurses
    make
    sudo make install
    

The above command will configure the installation path to /usr/local/opt/ncurses. You can also change the path as needed. After compilation and installation are complete, you should be able to find the libncurses library file in the specified installation path. With the above steps, you can successfully compile and install libncurses on macOS. Please note that the process may change due to version updates.

After completing the above two points of preparatory work, you can compile BMF under Mac OS and use the command:

./build_osx.sh

Installing

You can remove the output directory to anywhere you want, then set environments to find BMF libraries:

cd ${path_to_bmf}
export C_INCLUDE_PATH=${C_INCLUDE_PATH}:$(pwd)/output/bmf/include
export CPLUS_INCLUDE_PATH=${CPLUS_INCLUDE_PATH}:$(pwd)/output/bmf/include
export LIBRARY_PATH=${LIBRARY_PATH}:$(pwd)/output/bmf/lib
export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:$(pwd)/output/bmf/lib

# only set if you want to use BMF in python
export PYTHONPATH=$(pwd)/output/bmf/lib:$(pwd)/output

Last modified February 19, 2024 : fix baidu statistics (daa0758)